Sonic 3 knuckles angel island
![sonic 3 knuckles angel island sonic 3 knuckles angel island](https://i.ytimg.com/vi/XYRRMYgCtjc/maxresdefault.jpg)
Other sequences, as mentioned before, are regulated to cut scenes some involving Knuckles, others do not. Furthering this transition, the beginning of Ice Cap Zone assumes that the propelled protagonist from the previous level has landed on a snowboard just before they descend on a cool, high-speed run down a snow-capped mountain. In order to progress, the player must jump into a carnival-esque cannon and be shot out at just the right angle in order to be propelled to the next level. Some sequences connecting levels rely on user interaction, such as the transition from Carnival Night Zone to Ice Cap Zone. These cut scenes function to remind the player of some sort of overarching plot line running consistent throughout the game.Ĭonsistency is key here, because continuity between levels assumes an important role in game play.
![sonic 3 knuckles angel island sonic 3 knuckles angel island](https://images.igdb.com/igdb/image/upload/t_screenshot_huge/sc83n1.jpg)
Other cut scenes involving Knuckles act as a transition between levels, such as Knuckles activating a switch that destroys a bridge, sending Sonic and Tails from the end of Angel Island Zone to the beginning of Hyrdocity Zone.
![sonic 3 knuckles angel island sonic 3 knuckles angel island](https://i.ytimg.com/vi/40q9DDSBHZg/hqdefault.jpg)
For example, halfway through Carnival Night Zone, Knuckles triggers a power outage, forcing Sonic and Tails to take an alternate route. These augmenting scenes typically see Knuckles performing some sort of intervention to set hurdles during game play. Most prominently, Sonic the Hedgehog 3 is the first Sonic title to make extensive use of cut scenes. Throughout game play, Sonic the Hedgehog 3’s narrative is implemented in a variety of ways. Robotnik’s plot is revealed to all in Sonic 3’s sequel, Sonic and Knuckles, the main function of Knuckles in Sonic 3 is to complicate for Sonic and Tails by serving as an accomplice to Dr. Robotnik sets up Knuckles as a pseudo-villain. Also, by telling Knuckles that Sonic and Tails are out to steal the Master Emerald, Dr. By befriending the island’s soul guardian, Knuckles the Echidna, he is able to gain access to the Master Emerald. Robotnik devises an elaborate plan to steal it for his Death Egg.
![sonic 3 knuckles angel island sonic 3 knuckles angel island](https://i.redd.it/4evgljjl52v21.jpg)
Learning that the force keeping the island afloat in the sky is the Master Emerald, Dr. Robotnik’s defeated Death Egg space station at the end of Sonic the Hedgehog 2. Initially a lost floating civilization, Angel Island fell to the ocean upon collision with Dr.
#Sonic 3 knuckles angel island series
Relying on narrative more heavily than its predecessors, Sonic the Hedgehog 3 saw the series protagonists, Sonic the Hedgehog and Miles “Tails” Prowler, venture to the mysterious Angel Island. With Sonic the Hedgehog 3 (Sonic Team, 1994), the Sonic franchise signaled its first serious foray into story-driven game play. Beyond this essential structure of play, early 16-bit Sonic titles featured some sort of narrative or plot as a peripheral reference point. Ivo Robotnik, and the overarching meta-quest to collect all six (sometimes seven) chaos emeralds. Delineating specific moments of the game into “Zones” and “acts”, the main object of play is punctuated by moments of confronting the series antagonist, Dr. 16-bit Sonic the Hedgehog titles are typified by their side scrolling, collect-the-rings-at-breakneck-speed game play.